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Myth Starter Guide

Última atualização em 21 Agosto, 2008.
Criado em Junho de 2008.

Se alguém disse para entrar aqui, então você deve ser novo no Myth. Não é mesmo? Ou quem sabe pode ter esquecido algo, ou então ficou distante por algum tempo e neste meio tempo houveram várias mudanças. Este guia tem praticamente tudo sobre o Myth 2. Clique no tópico desejado para mais informações.

Antes de instalar e iniciar

Jogo instalado, e agora?

Myth, como jogar

Informação adicional

O que é Myth, e onde encontrar a demonstração do jogo?

Myth é um jogo que roda tanto em sistema operacionais Windows como Mac. Para mais informações e a versão demo acesse este site, ou para informações mais detalhadas sobre o Myth clique aqui.

Onde posso comprá-lo?

Myth: The Fallen Lords, Myth II: Soulblighter, e Myth III: The Wolf Age pode ser encontrado no eBay ou no Amazon. Ás vezes você pode encontrá-los em estoque em alguma loja. Myth: The Total Codex inclui ambos Myth TFL e Myth II. O que inclui também um CD com mapas criados por fãs. Myth II: Worlds inclui assim como o anterior, CDs (2) com mapas criados por fãs do jogo. O Myth TFL e o Myth 2 são híbridos, ou seja, funcionam tanto em sistemas operacionais Windows quanto em MacOS. Existe ainda uma versão do Myth 2 para Linux, mas o seu código-fonte foi perdido e por esta razão não existem atualizações disponíveis. Os usuários Linx precisam rodar o Myth no Wine.

Como instalar o Myth, atualizações, novos mapas e os vídeos

Ao instalar o Myth II, faça a instalação "completa". Qualquer outra coisa e você não terá todos os arquivos necessários para executar Myth II sem o CD no seu computador. Tenha em mente que você não pode instalar ou reinstalar o Myth enquanto o executa! Atualmente isso é válido para qualquer programa. Depois de instalar o Myth II (ou um dos outros Myth), baixe a atualização mais recente no Tain. O Tain é um lugar onde você pode baixar mapas extras para o Myth. As atualizações também podem ser encontradas no Plugins Centerna Mariusnet. Basta clicar na guia "Patches e Utilities" e as atualizações para os três jogos Myth estarão lá. Se o Myth não funcionar como deveria, é possível que alguns dos arquivos estão corrompidos devido a um CD riscado ou arranhado.

Qual atualização deve você começar? O PC (Windows) update tem duas opções. A opção / moderno janela é para Windows 2000 e até quando é clássico para o Windows para sistemas mais antigos ou com problemas com a versão moderna / janela. Há dois arquivos de atualização para usuários do Mac. utilizadores de Mac OSX irá usar a versão binária universal, enquanto velhos Mac OS irá utilizar a versão clássica. Uma vez que o Myth é atualizado, você não precisa mais do CD em seu computador para executar o jogo.

Para instalar um mapa extra, tudo que você precisa fazer é extrair / expandir / descompactá-lo a partir do arquivo ZIP ou SIT e colocar os arquivos na pasta "plugins" localizada dentro da pasta do Myth II. Tenha em mente que Myth II não será capaz de usar um plugin que está dentro de outra pasta diferente da pasta "plugins". Você pode até mesmo colocar os mapas extras na sua pasta "plugins", enquanto estiver rodando o jogo, mas você terá de reiniciar (fechar e abrir) o Myth para usar esses novos mapas.

Alguns níveis solo terão um cutscene (vídeo) antes do carregamento do mapa. Para que estes videos aparecam, você precisa ter o CD em seu computador ou copiar os vídeos para a pasta "cutscene" dentro d. Isso é opcional, é claro. Se você fizer isso, então o botão Replay Intro não ficará cinza, como você poderá ver na imagem mais abaixo.

Como instalar o Myth no sistema Mac OSX?

Ok, você leu a seção acima sobre a instalação, atualizações, mapas extras, e cutsenes, mas você está no Mac OSX, certo? Então, você também precisa saber um passo a mais no processo de instalação. Pegue esse arquivo, que é um instalador que funciona em OSX com o CD do Myth II. Depois de usá-lo para instalar o Myth II, atualize para versão mais recente como indicado na seção anterior.

Como instalar o Myth no sistema Linux?

Existe uma versão Linux do Myth II versão 1.3, mas o código-fonte foi perdido. Como não há suporte para ele, não pode ser atualizado. No entanto, você pode executar a versão Windows do Myth II no Wine. A versão Modern Windows 1.6 tem alguns problemas no Wine, mas a Windows Classic 1.6 funciona bem. Este ultima versão também tem rodado bem no FreeBSD com o Wine. Se você precisar de ajuda adicional ir nesta lista de discussão no site do Projeto Magma.

Eu sou novo ou apenas retornando ao Myth, o que devo fazer?

Na época em que guia sendo feito, a MariusNet é o único servidor de Myth. Vá até o site e cadastre uma nova se você não tiver uma. A Mariusnet suporta os três jogos da série Myth como também o Marathon, sendo que o Myth II é o atualmente mais jogado. Você só precisa de uma conta parar jogar qualquer um dos três Myth ou o Marathon. Não crie uma nova conta para cada um dos jogos.

Execute o Myth II, e no canto superior esquerdo, você verá qual a versão do jogo está sendo executada.

Vá para Preferências para definir as melhores configurações. Alguns sistemas funcionam melhor em Direct3D, enquanto outros em OpenGL. Depois disso, se você nunca jogou o Myth ou então esqueceu os princípios básicos do jogo, clique no botão Tutorial do menu principal. Ele irá carregar um nível e explicar o que fazer passo a passo. Para carregar um jogo salvo de um jogo solo, veja em Jogo Salvo. Você pode salvar um replay de um jogo solo ou multiplayer e vê-los Filme Salvo.

 

Como posso jogar em modo solo ou utilizar novos mapas?

When playing single player, only the levels you have played will show up. To show the other levels without playing through them or levels from plugins you have activated, hold Shift and click on New Game. To activate a plugin for single player, click on the Plugins button. Double click on the plugin(s) you wish to activate and click OK.

Como jogo o Myth online?

Wish to play multiplayer? Have you registered an account from one of the Myth servers? MariusNet is currently the only active Myth server. With only one account, you can use it for any Myth game and Marathon. Once you have an account, click on Multiplayer Game. Type whatever you wish for your Player Name and Team Name. Pick your Player Icon and your Colors. If Myth is set to log on to the server you want, type in the login and password that you got from that server's site. Then click Login when you are ready.

If Myth is not set to the server of your choosing, then you have to switch servers. For this example we will use MariusNet. To switch the server, click on the "Servers..." button which appears on the image right above. Then select MariusNet and click save which appears on the image right below. Then type your login and password information.

For some people, when switching servers sometimes their computers will not properly delete the old server plugins, so you have plugins of both servers. Look through the plugins folder and delete the plugins of the other server. Myth has these files backed up in another folder so no need to worry about placing them elsewhere. PlayMythNet uses two plugins, one of which is "PlayMyth v1.2.1" and the other starts with "PMI_". (Like "PMI_Classic", "PMI_PlayMythRed", etc.) MariusNet uses "Patch MariusNet" only. All online games will appear red until you get rid of one set of server plugins. This issue also happened when users were on PlayMythNet with more than one "PMI_" plugin (PMI = PlayMyth Interface).

Como jogo o Myth numa conexão local (LAN)?

If you wish to play in a LAN (Local Area Network) or a direct connection with someone else, click on the Other button next to the server Myth is set to log on. Then click OK.

To join a game hosted in a LAN, just select it when you see it appear under the Games on the local network area. If the game is not in a LAN but you know the IP address, check the box for Join by Address. A box will appear under it where you can type the address. Then click Join.

To host a game in a LAN or internet, just click on the Host a game button. Type what you wish for the Name of the game. You can leave the password blank if you wish anyone access. The port Myth uses is 3453 by default, but you can change it if you wish. Then click Create.

Quais são os princípios básicos dentro do chat do servidor?

So you are logged on a Myth server. Now what? This is sometimes called the lobby or room lobby. At the top it will tell you what room you are in. Next to the name of the room will be a skull and a pair of axes. The number next to the skull tells you the number of players in the room. The number next to the axes tells you the number of games in the room. To host a game click on the New button. To join a game either select the game and click on Join or double click on the game. Games will appear in white if they are open. Games in gray are closed, full, or have already started and therefore you can't join. Games in red are running a different Myth game, using a different version, or have a plugin active that you do not have in your "plugins" folder. At the bottom is the area where you can chat with anyone in the room. Simply type and press enter when you wish to send the message to the rest of the room. To tell what Myth game another player is on, just look at the end of their name. If you see a "M2", then that player is on Myth II. Players with a "M1" are on Myth TFL, "M3" for Myth III, and "MC" for the Myth Chat program that allows you to connect to MariusNet's rooms for chat only.

If you wish to go to another room, or find out where the most players are at just click and hold on the room name. A list of all the rooms will appear. You will be able to see where other players and games are at by looking at each room's numbers. To go to one of the other rooms, drag your mouse to the room of your choosing and let go of the mouse button. If the number next to the skull is ever red, that means the room is full. So the game will not let you inside. A way around this is to click on Find. Type any letter and press enter. Select a player that is in the room you wish to go to. Click on Go to Player. You will be taken to the room the player you selected is in, even if it was full.

Quais são os princípios básicos dentro do chat de um jogo?

When you enter a game, you will be in a game lobby as shown in the image below. The host of the game will always appear on the top of the player list unless you are in a ranked room or the host joined a team. Some dot commands that may be of use to you in a game lobby are ".host", ".count", and ".version". These three dot commands were used in the image below. The ".host" command tells you who is the host of the game. The ".count" command tells you the number of players in the game and the limit set by the host. This is useful so any player can find out if the host had set the limit to a low number. The ".version" command tells you what version of Myth II you are running. How is this useful? Well sometimes players have outdated builds (like beta builds) of the same update the rest have. Having a different build of say the 1.6 update, can sometimes cause you to go OOS (Out of Sync) in a game. These dot commands are new with the 1.6 update. In fact, the 1.6 update has a 1.5.1 compatibility mode, which is automatically used when a 1.5.1 player is in a game. Any players running 1.5.1 will show up with "1.5.1" in red text as shown below. Only users with 1.6 or higher will be able to see this, and the 1.5.1 users will not.

The host can't start the game if there is a player that is not checked in. To check in (to be ready) just click on the Ready button. If the host changes any settings of the game everyone becomes unchecked. This is useful, so you will be aware that the host changed something. So if the host changes to a gametype you don't want to play, you will look for the changes made after you notice you became unchecked. You can also use the persistant ready by holding Shift as you click on the Ready button. This will force your check to stay no matter what the host changes. If someone refuses to check in or forgets to check in, the host can simply boot that person to start the game.

When a game is set to "Teams Allowed", then you can select a player and click on the "Join T..." button. This way the player you have selected will be the captain of the team. The captain of a team has control of all the units of that team when the game begins. The captain can select what units to give to what players. The "Join T..." button will change to a "Leave..." button. This will allow you to leave the team you joined. You don't need to join any team. The game will place you in a random team if you don't join one. You might even be the captain of the random team you are placed in, unless the existing teams are also the maximum number of teams on the map. Let us say the map has up to two teams, and there are two teams already formed by the other places. You will not randomly become the captain of a team even if you didn't join one of them. The team captain can disband the whole team, lock the team so others can't join, or kick a selected player off their team.

Bate-Papo? Mensagem Privada? Mensagem para o Time?

Ok, so you already know how to chat in the lobby and in a game lobby, but do you know how to send a private message to someone? To do it, just select the player you wish to private message. Type what you wish to say and press enter. The message will show up in a red background so you know only that person and yourself can see it. If you plan on sending more messages, you will need to reselect the player each time. Private messaging works the same in both room and game lobbies.

As for team messaging, you can only do it in a game lobby. You select the team you wish to message. It can be the team you are in, or any other team. Everyone in that team and you will see that message. The message will appear with a green background. This feature is new to the 1.6 update, so anyone having a version of Myth II older than 1.6 will show it as a red background instead.

When you are in a game, you can chat by pressing the "Y" key. By default the message will be sent to your own team. You can tell by the "Whisper" word that will be in front of your message when you start to type it. To message everyone in the game, you must hold Shift and press the "Y" key. Instead of a "Whisper" you will get a "Yell". If your team has no other players but yourself, then by default you will always "Yell" when you press the "Y" key.

Abrindo um jogo? Auto-criando um jogo?

Okay, so you know how to join games, but do you know how to host one? First of all, you must have port 3453 open so players can join your game. Disabling your software firewalls is not always enough. If you are connected to the internet through a router, then you might still be behind a firewall. If you don't know how to access your router or open port 3453, do a search for your router online. You are bound to find the information you need. If a player tries to join your game while port 3453 is closed, they will see an error message. This image shows you what they will see.

When you are in the lobby, there is a "New" button on the top right side next to the "Join" button. Click on it to host a game. Once you set the game the way you want click on the "OK" button, and you will be in a game lobby. In the game lobby there is an "Options" button in case you wish to change any of the settings. As for autohosting, when you are in the lobby, hold Shift and the "New" button will become the "Autohost" button. Press it and select the maps and plugins you wish to autohost.

The "Name" of the game can be whatever you want. It is just a title. The "Password" should be empty if you wish any player to have access to your game. If you wish to play cooperative instead of a multiplayer map, check the "Use Single Player Levels" box. The levels that you have played will show up. If you wish to play a level that you haven't played yet that is not showing up, hold Shift as you check that box. If you wish to load a plugin, you can do so by clicking on the "Plugins..." button. The "TFL Gameplay" box allows the map to play like it would if you were playing Myth: The Fallen Lords. This includes unit attributes, physics, and graphics. The default Myth II maps are vTFL compatible, but not all maps from fan-made plugins are compatible with vTFL (virtual TFL mode). The "Anti-Clump" box allows the map to play with TFL-like unit spacing and turning. If a map is not vTFL compatible, you can still use Anti-Clump instead.

You can autohost online or through TCP/IP (LAN). When you autohost, a playlist window will open. Add whatever maps you wish to autohost. They will host in the order you place them.

Once you click on the Start button, you are in a game lobby. The host can still chat in the game lobby. The game will inform the players of any changes the host has made using messages sent by the Autohost. The game will only begin when at least half of the players have checked in. This way, the majority choose when the game will begin. The players not checked in when the game starts will be booted. If other players join the host's team, they will not be able to play the game. They will just observe it.

Como posso usar ou ativar novos mapas online? Eu vejo os jogos em vermelho!

To use plugins, you must have them in your "plugins" folder within your Myth II folder. It will not work if the plugin is inside a folder within the "plugins" folder. When playing online, games will appear in one of three colors. The games in white text are games that either have no plugins active or have plugins activated that you already have. No need to do anything, the game will load the right plugins on its own. The games in gray text are like the games with white text, but they are either closed, full, or in progress. You can only join a game before it starts, not during the game. Games in red text are games either using plugins you don't have, using a different version of Myth, or using a different Myth game. Try to join the red game so a message appears explaining what plugin they are using. Sometimes a URL will be in the message, but for most plugins they might be outdated. If you get a message that says "Game data does not match", but the game is running the same Myth game and version as you, then there might be an error on your side. This error doesn't happen often, and it only happens after switching servers. Read the server section's last paragraph for help, or just click here.

Me ajude! Eu nunca joguei o Myth online!

The Tutorial from the main menu teaches you some of the basics of Myth, but it doesn't cover some multiplayer basics. The paragraph right above this section mentions how to chat in a game, with both your teammates and with all players in there. Make sure you read that. If you are the captain of a team, then it is up to you to give out units to the rest of the team. This is one of the main things new players don't know how to do. Just select the units you will give to one player, then press the "\" (backslash) key that is above the enter key. If your team is made up of just you and one other person then any units you detach will go to that person. However, if you are in a team with more players, a menu will appear on your screen. This menu shows all the other members of your team next to a number. Press the number of the player you wish to give the selected units to. All players can detach their units to other players, but only the captain can take them away and even control them. The captain needs to be careful not to select units of other players when trying to select his or her own. Players that are not the captain will not have to worry about that. Most of the controls can be altered. This image is from the Controls button in the Preferences.

If a game has alliances on, then you can ally with another team or teams. To ally yourself, press the "=" key next to the backspace key. (Which is also the "+" key if you use Shift with it.) A menu will appear with the team names next to numbers. Just select a number. When you ally with another team, a star with the color of the team you selected will appear next to your team name. Both teams need to ally to each other to be true allies. If you allied to a team that is not allying with you, then they can still attack you. Not only that, but when you ally with someone, they can see where you are at on the overhead map. To disally, use the same key. If you ever have to switch to a different window or temporary minimize Myth by switching to something else, just use Alt-Tab (Command-Tab for Mac). As long as you have some other application or browser open it will work. If you ever wish to see what frames per second (fps) Myth is giving you, use the Delete key. It will appear in the right corner under the status bar. Players running under 1.6 or higher of Myth II can use Capslock to see the selection boxes and health bars of all the friendly units on the level. This is useful to identify which units are on your side and to see which unit needs to be healed to prevent death.

Some games will have Planning Time (PT) enabled. During planning time no unit can move. You can try, but they won't listen to you! Once the planning time runs out, the game starts. Planning time is mostly used to give the captain enough time to give out units to the team and for unit trading. Unit Trading (UT) allows the captain to trade away units for other types of units. Some unit types are worth more than others. For example, Thrall cost one point each. To trade units, you need to get rid of some first. Say you wish to trade the 12 Thrall you have for other units. You can either click the down arrow for the Thrall 12 times or hold Shift as you click the down arrow just once. This will give you 12 points remaining at the top to use for whatever units you want. You can only trade units as long as there is planning time remaining, so don't take too long!

Como usar o mini-map e as ferramentas de desenho?

When playing a multiplayer or cooperative game, players will be able to draw on the overhead map. Players on the same team as the person who drew on the overhead will be able to see it. To draw on the overhead, click on the pencil icon. Red lines will appear on the top and bottom of the overhead. Click and hold the left mouse button over the overhead and draw what you wish. Then let go of the mouse button to stop drawing. Click on the pencil icon to turn off drawing. This way you won't accidently draw on it when you click on it. Click on the eraser icon to remove all the drawings. Your units will appear as green dots on the overhead. Ally units that you have no control over will appear in blue. The enemy will appear in red. When playing a multiplayer or cooperative game, you can press F8 to toggle between either friend and foe colors or team colors. The overhead toggle button does the same as pressing the Tab key. As mentioned earlier, if you press the Delete key, the frames per second (FPS) display will appear above the overhead map.

If the game has the "Show Enemy on Map" box not checked, then the overhead toggle button will be dark as seen in the image below.

Utilizando a cura

If you played through the Tutorial, then you know that there are units that can heal others. Well, there is more to healing than you might know. Did you know that if you heal an undead, it dies? Some units that die when healed are Thrall, Soulless, Wights, and Myrmidons. Since you have a limited amount of roots to use for healing, it is normally not a good idea to waste them on healing undead enemies. A unit you won't see often that dies from healing is the Target Dummy. You will see it as an assasin target. This is useful information when playing Assasin on a map that has them. When a Wight dies, it blows up. If an enemy Wight gets too close to your units and might blow up at any moment, you could just heal it. Once healed, the Wight falls apart and does not blow up.

Healing can also help remove temporary effects like paralysis. When a wight detonates or a pus packet is thrown near other units, they are temporary paralyzed. Certain units are not affected by paralysis such as Journeymen, Heron Guards, and Trow. A mistake some players make is trying to heal one of their paralyzed units. Doing so will only remove the paralysis and not actually restore health to the unit. It is usually a waste of a heal. It is better to wait for paralysis to go away and then you can heal your unit.

One of the common strategies in a multiplayer game is to heal your own Wights. This will kill them, but its remains make it worth it. Players do this only on maps that have Ghols. Ghols can carry any small projectile. Heal a wight and among its remains are two pus packets. A ghol can carry one of these pus packets to throw at the enemy. You can even use a combination of pus packets and explosive projectiles like dwarf bottles, mortar rounds, or satchel charges to kill more of the enemy.

Healing can also remove a holding spell. But it might be better to wait for the holding spell to run out. Healing can also removing a stoning effect. When a Trow is near death, it turns to stone. Heal the Trow and it becomes unstoned, but it will still have low health. So heal it again! If a stoned unit is healed, but remains frozen as before, make that unit Taunt (U key). Some players make the mistake of healing them again. That would be a waste of a heal.

Inventário

Inventory was introduced back in the 1.5 update. If a unit uses inventory, the player can access it by selecting the unit and pressing the "I" key. A menu with different artifacts will appear if the unit uses the inventory feature and has any artifacts on them. The one selected and checked is the one the unit is actively holding. Press the number that is in front of the artifact you wish to switch to, if you wish to switch. Some artifacts can be dropped. To drop them, switch to that artifact and press Shift-I. Artifacts have different effects and attacks. Some artifacts will just replace the unit's primary, special, or even both sets of attacks. Others will change something else about the unit, like walking speed or resistance to damage. All units have a limit as to how many artifacts they can carry. Just because one unit can carry nine artifacts doesn't mean another unit in that same map will be able to carry that many. It all depends on the mapmaker that made the plugin.

Controles e Preferências

More info on controls and prefs go here. This section is under construction. Come back later.

Controles:

Recursos da versão 1.7

This section will have all the new user features included in the 1.7 update. Come back when the 1.7 update has been released to the public.

Atualizações e Mapas Extras (Plugins)

When Myth II is updated, only the "Myth II.exe" file is messed with. If any files are needed, then a patch plugin will be included. Sometimes when a new beta update is available to the public, some people don't try it out due to the fear of having issues with it. You don't need to get rid of your current version or make a new Myth II folder for it. First, download the correct beta update for your computer. As long as this new beta update doesn't have the same file name as your Myth II executable, it can go into the same Myth II folder. All shortcuts you may have will still point to your "Myth II.exe", so you will have to make a new shortcut to the beta version or go to the Myth II folder to run it. As you can see in the image below, I have four different versions of Myth II in the same folder. Three of them have their version numbers as part of their file names. The one without a version number runs the latest version, which serves as the default Myth II executable. If you wish to run Myth II under a version that is not the latest from your folder, then you should remove the patch plugins that came after that version that you wish to play from your "plugins" folder.

The image below shows you the patch plugins that can be found in your "plugins" folder. So if I wanted to play Myth II version 1.3, then I would have to remove all the patch plugins that have anything over 1.3 in their name to run it fine. Also, you might want to take out many or all the plugins that you do not plan on using when running under 1.3 or older. The reason being that under those versions, Myth II loads all plugins in your "plugins" folder right before Myth II starts. The older versions also had a lower limit as to how many plugins could be in your "plugins" folder. After being done playing under 1.3 or any other version you would have to put all those plugins back in if you wish to run the latest version again. If you ever do this, make sure you delete or rename the "Last Recording" film. You can find it in your "recordings" folder or run Myth II and click on "Saved Films". Some versions will have issues when you try to save a replay after you played a game under a newer version. So far I have only seen this when trying to save a replay under 1.6 after playing under a beta 1.7.

Keep in mind, not all plugins will work on older versions of Myth II. Some plugins use features that were created in more recent versions. Old plugins have always been compatible with newer versions, with a few exceptions. The exceptions being huge plugins that replaced one of the patch plugins in order to work. However, those plugins were updated and work with newer versions of Myth II. If you ever find a plugin that doesn't work with newer versions of Myth II, go to the Project Magma forums and make a thread about it. Links can be found in the last topic. You can also find some links to places that have plugins you can download.

Gírias, Abreviações e Linguagem no Myth

Este seção é mais útil para os novos jogadores e para os que não entendem inglês muito bem. Entendendo esta linguagem agora previne qualquer tipo de confusão mais tarde.

Termos mais Comuns

Termos dentro do Jogo

Unidades do Myth

Directions

More terms can be found at Mything.org.

Troubleshooting and Other Questions

You've got problems. This section is under construction. Come back later.

Myth TFL?

Myth: The Fallen Lords, is the game that came before Myth II: Soulblighter. No one really plays TFL unless someone else starts it off first. Ever since Myth II v1.4, there has been a "vTFL" mode for TFL gameplay. This makes the map behave like it would in TFL, or as close as the programmers could get it. Two plugins were released to port the TFL single player maps and multiplayer maps into Myth II for the use of vTFL mode. The Fallen Levels is the single player plugin and the TFL Multipack is the multiplayer plugin.

Myth III?

Myth III: The Wolf Age is a prequel to Myth TFL and Myth II. Myth III was not made by Bungie like the first two Myth games. Unlike the first two, Myth III uses actual 3D units. There are more things about Myth III worth saying, but I won't.

Como eu crio novos mapas?

Criar novos mapas não é tão fácil. Ao atualizar o Myth, haverá uma opção para instalar a versão mais recente das ferramentas do jogo, o Fear e o Loathing. Embora estes sejam os dois principais instrumentos para a início de um plugin, existem mais algumas ferramentas que são bastante úteis. O Fear é um editor de tag (textos e referências) e o Loathing é o editor de mapa (movimentos e ações). Você quer fazer um anão arremessar uma garrafa longe, jogar um pacote de puss ao invés disso, ou talvez fazer uma garrafa que cause mais danos? Então, será necessário utilizar o Fear. Você quer fazer um novo mapa, adicionar unidades a um mapa, ou unidades de script para fazer alguma ação? Então, será necessário utlizar o Loathing.

Amber é uma outra ferramenta útil. É usado para edição e criação de coleções de imagens. Amber é uma ferramenta clássica para Mac OS. Já os usuários do Windows tem o Tahoe, mas se comparado ao Amber ainda é muito limitado. Outra opção é usar um programa de emulação para executar o Mac OS clássico no Windows ou no Mac OSX. Os usuários do Windows podem usar SheepShaver para executar o Mac OS clássico. Topaz é um programa do Windows que pode extrair tags de plugins e o TagExtractor para o Mac OS. O mais atual é o UnTag é similiar aos anteriores só que ele extrai tags dos três jogos da série Myth e tem para Mac e Windows (inclusive para MAC OS). O Jade pode importar imagens aéreas e mapas pré-jogo. Se você faz um monte de testes com outros, OmniPatch é para você. OmniPatch é usado para criar um patch que permitirá que os "beta testers" atualiazarem da versão mais antiga para a mais recente sem precisar baixar novamente todo o plugin. Ideal para os "beta testers" que são usuários de dial-up ou outros usuários de banda limitada.

Ao mexer no Fear e Loathing, todos arquivos ficarão armazenados na sua pasta "local". Para realmente transformá-los em um novo mapa utilize o Fear. Sempre tenha uma pasta local com seu plugin para corrigir possível erros. Quando for jogar o Myth, mude a pasta local para o jogo não utilize as tags recém criadas.

 

Onde posso encontrar mais informações?

Mais informações podem ser encontradas em vários sites sobre o Myth. Alguns deles são:

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Fale para as pessoas deste grande jogo!